Showing posts with label outline. Show all posts
Showing posts with label outline. Show all posts

Tuesday, 6 November 2012

Basic Outline of Film

The film I want to produce:

A film of industry standard visuals and usage of compositing techniques, as close as possible.
A character-based film.
The environment (CG) should reflect the inner thoughts of the character.
We explore this environment and them, esp. through pure cinema techniques.
Environments of depth and fog, for example, for a cinematic look.
The character is out of place, or confused, and desires insight or validation, for example.
Comedic, but mysterious in tone...
...The character is self-destructive, but it is a thought that they get what they want...

The team so far:

Director/compositor - Fraser Murdoch
Writers - Fraser Murdoch, Mark Grossi, Tom Paxton...
Director of Photography/cinematographer - Michal Zagorski
3D modeller - Lina Ivanova
(Possible) Assistant director - Kyle Wilson
(Possible) Technical advisor - Matt Cameron
Actors - Fraser Murdoch, Alona Kiricenko, Iain McLachlan...

Other roles such as concept art, texturing, lighting, etc, are fully to be taken up by myself, Fraser Murdoch, as it currently stands...

Writing and further brainstorming is underway fully beginning tomorrow with initially Tom and Mark.

References so far (notable examples):

Film noir - visuals and atmosphere
Alfred Hitchcock - pure cinema
Jeff Desom - VFX in live action films
Alex Beh - entertainment style
M.P.C. - cinematic composites
The Mill projects - VFX
Martin Scorsese - use of film history
George Melies - editing trickery
Charlie Chaplin - central character - acting/performance
La Strada - "
'The Trial' - setting and atmosphere
Dundee - setting - derelict mills/factories
Kirkcaldy - "
...