I have blocked out my initial ideas of how I feel the story should unfold, in actions, as well as some shot ideas. I have spoken about this with Michal Zagorski and he has added a few more ideas. He will add more, and we will both meet with Kyle Wilson over the coming weeks and months and really develop it further from a technically implementing it view (even with other individuals who will be involved in supporting the art direction and continuity aspects, or costume and make-up, for example).
Next semester we will run a few trial tests for the shots and effects and get the final shoot wrapped nearer the end of that semester. I will also implement research into my chosen areas of study for this film.
Action/ rough shot ideas:
- Close-up - Protagonist talking to someone (his brother) who is not seen
- Jump cut. Wide shot - Protag standing alone on the street, talking directed at no one. Isolated
- He seems to believe the person has run off, unbeknown to the audience
- He runs through a doorway from the street
- Appears into, and looks around daunted, a large fairly undefinable interior (a mixture of settings - home, office, station/public place, hospital)
- He looks to the side - at a corner - and then goes around that corner, walking with direction and curiosity
- Extreme long shot - POV - He sees someone/the person in the distance, from behind - that person runs/walks around a corner casting a shadow behind them (we do not see the side of their body - it is cast by a wall, pillar or other structure)
- He shouts "Simon!" … " "
- He follows them, then we see a long corridor with a door disconcertingly at the end, very small. Focus is pushed and pulled
- He makes his way to the door in a direct fashion, seeing home furnishings along the way - which weren't visible in the previous long shot
- POV - he opens the door - It reveals a large (or small. Undecided) interior full of office furnishings such as desks and tables and lamps, and one man at a desk working (only lamp which is switched on is shining on his desk), with a fairly blank expression on his face (Wide to medium shot as character approaches them). An older man. There is a door seen at the end of this room. (the room resembles both an office and a home)
- The protagonist asks if this man has seen his brother, as he is looking for him, and he believes he must have gone this way
- The man replies "You have to look after each other" and confuses the protagonist
- He makes his way passed the old man and towards the door at the end of the room, not even thinking about turning back around
- Extreme long shot - chasing a shadow from the right side of the screen/interior to the left (the room resembles a hospital or public place)
- He makes his way through a corridor of doors of multiple colours. One door opens then there is another one, then they all open themselves/automatically to reveal endless amounts of doors
- He makes his way through all of the doors flying around and at him, and eventually after building pace, he finds his way out of the door in which he entered the interior through, leaving him on the street he started at
- Close-up - He is thinking and still panicking slightly, he looks to the side, and relaxes and shuffles a little, maybe tickling his nose
- Medium-Wide shot - The camera cuts out again. This time he is standing with his conjoined twin brother who is chatting up and flirting with a girl on the street.
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The team (initial hopes):
Producer - Fraser Murdoch
Directing - Fraser Murdoch, Kyle Wilson
Concept - Mark Grossi, Tom Paxton
Writing/storyboarding - Fraser Murdoch, Michal Zagorski, Kyle Wilson
Cinematography - Michal Zagorski
Make-up/costume - Jill Sime, Jillian Crabbe
Sound/music - Arek Draiurzynski
Technical advisor/technician - Matt Cameron
Art direction/continuity - ___
CG Modeling - Lina Ivanova
Compositing - Fraser Murdoch
Research (MSc) - Fraser Murdoch
Actors - Joseph Hood, (and an actress, maybe Alona Kiricenko)
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N.B. JUST TO MAKE THIS VERY CLEAR, I AM MERELY A CO-WRITER AND CO-DIRECTOR, - SO I AM EVEN SHARING THESE ROLES. MY MAIN ROLE AND FOCUS IS COMPOSITING, AND THE PROJECT REVOLVES AROUND COMPOSITING TECHNIQUES TO TELL THE STORY.
