Wednesday, 14 November 2012

Character/Scenario Development 2

As for the final piece, I think I am settled on a premise to explore and develop.

Last time, I posted Mark Grossi's concepts. I was favouring the idea of a man searching for his brother through a strange environment, later to reveal that he has been hallucinating and he is still in fact conjoined to his siamese twin brother.

Mark has pitched, since, another concept. Here it is:

A man is struggling through the city streets - cold, tired, hungry and jobless. As he fumbled through the crowds, he makes it into the job centre to find a job. He leaves (successfully/unsuccessfully) but something happens to him that sends him spinning into the throes of death. An angry voice is heard followed by a loud bang - we zoom out of the incident, through a tv to see an unemployed guy in a messy, unkept flat furious that his character on the game died.

Tom Paxton has also provided his ideas for the film:

1.
    A visitor to an unknown city, wandering lost in the streets. He is a kind and well liked man, but he is also proud, and would never consider stopping to ask for directions despite the fact that with every step he takes he becomes more and more lost. As he becomes anxious and frustrated with his situation, the very city around him seems to loom above him, becoming more alien and unwelcoming then ever. He has a map, but it seems not to correspond to the unfriendly land around him, and even as he looks at it the coloured lines and text seem to squirm and rearrange themselves in front of him.Slightly unsure of the ending. Could eventually find his way by sheer fluke.
    and reassure himself that he knew the way all along and was never lost.*
    Or possibly have an ending where something bad happens to him if you wanted to make it darker.

2.
A guy in a hospital, the nurse is telling him that it's for something serious, though he is convinced there is nothing wrong with him and that the hospital staff are imposters keeping him for shadier purposes. Once the nurse is gone he attempts to leave, but the building is disorientating and unnatural in it's layout and architecture, like something out of a dream. You're then left with the chance to decide whether he is just delusional from sickness and drugs, or actually correct in his paranoia about the ulterior motives of the staff. Or you could just leave it open to interpretation.
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The concepts here are along the same lines as we discussed - a setting exposing the character, and the feeling of being lost or on a quest.

I am now convinced I want to go ahead and use the concept of the siamese twins for my final piece. Hopefully I'll be able to explore this as far as possible to complete the piece whilst still ticking the academic boxes. I feel it does tick the boxes for what I want to explore this year - visually, technically, and I will bring my studies of film into this very easily, I feel...

I have spoken to cinematographer Michal Zagorski about this and we are to have a few meetings again later, and talk to some other collaborators of ours.

Myself, Mark and Tom will be in discussion through the development of the script.

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Hopefully a first draft script will be written up soon/for the beginning of December. (It will be developed more thoroughly briefly after this...)

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