These shoes are soon to be composited into a live action scene/onto a compressed image from a video of a room using Nuke... This should be good practice for the final project.
Showing posts with label polygon. Show all posts
Showing posts with label polygon. Show all posts
Tuesday, 27 November 2012
Friday, 9 November 2012
Shoe and Tell 3
I've dabbled with sculpting and texturing the shoe in Mudbox. I have put it together roughly in order to practice with setting up displacement maps with shaders in Maya. It can be quite tricky.
It is far from perfect, but I should be fairly pleased that I have got a result at all.
So this has the sculpt in the shoe on the outside.
And, if you have a look at some of the textures, for example, the laces and seam on the side of the shoe, you can see that they need some time put into them. This is due to just testing everything out before I go into high details.
Here you can see some the issues with the displacement map in this ambient occlusion layer - especially at the toes...
The texturing process in Mudbox is quite efficient, especially that you can export them then open them into Photoshop if you wish to tweak them before going into Maya with it.
See, a comp' can make anything look better. Even a rough Photoshop one (yes, specifically by blurring poor textures!)...
Thursday, 1 November 2012
Shoe And Tell 2
Simple 3D modelling is practically done...
Extruding the lace through the holes and around each other was actually fairly easy and simple. I find polygon modelling a lot easier than NURBs. However, I have worked in polygons for a couple of years now.
It is also good to model this shoe, as it is simple. Being simple, by going into detail, you can make something that ultimately looks good.
Extruding the lace through the holes and around each other was actually fairly easy and simple. I find polygon modelling a lot easier than NURBs. However, I have worked in polygons for a couple of years now.
It is also good to model this shoe, as it is simple. Being simple, by going into detail, you can make something that ultimately looks good.
This is a photograph...
Wednesday, 31 October 2012
Shoe And Tell
A couple more hours spent on it.
Glad to see some proper shape gathering.
Next: Some other details, fixing the lace holes, then the laces.
After that: digital sculpting and texturing.
Monday, 29 October 2012
Polygon Modelling Progress
After one afternoon I got the basic shape of the plimmy recreated:
I have just duplicated it for demonstration purposes, but there is some shape coming together so far. The laces should be interesting... as well as later Mudbox sculpting, lighting, rendering and compositing...
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