In order to add to the visual representation of science-based animation company Vivomotion, I have produced some visuals and have started an animated (ident) version.
Here is a small section as it is so far:
I have tried to show the techniques I can provide - modelling, using mental ray mia shaders and bump maps, mia_roundcorners, ambient occlusion passes, final gathering and other redner settings, HD, image-based lighting, compositing...
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