Showing posts with label example. Show all posts
Showing posts with label example. Show all posts

Monday, 29 October 2012

Silhouetted City..


The shapes in the silhouettes, lighting and fog are very appealing for me here. Also, considering the character in there, makes me think about the integration of a live action character in such a texture-less environment, very similar to film noir which I have great interest in..

Monday, 15 October 2012

X On A Blog


Another reference worth sharing again is X On A Map:



X ON A MAP from Jeff Desom on Vimeo.

It gives me some ideas of the look I want to achieve in live action, but also replicate in the computer. However, keeping in mind narrative of a well-rounded film (it is not yet clear how close to this I am going to design this year - as my project won't be as heavy on live action - as I am still predominantly focussing on VFX practices at DoJ - but for it's feel in these regards are definitely worth noting).

It is also just a good short..

James Desom is worth checking (some great short films of his here...)
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Also, please excuse the lack of my own work. This will be rectified once I get well, and I get some other things out of the way (well, it better be...)

Roman Composites

...No, The Romans weren't that ahead of their time...

This example demonstrates the realism I aim to go into in my composites.


It will consist of, for me, simple modelling, but realistic texturing, lighting and camera movement (building on my experience in these areas and hopefully collaborating in most areas also). Then the compositing in Nuke will be the main area of focus - polishing it to the highest degree.

This may be the reference, more closely in time, to some small tests this semester.

My focus also, more likely in the next semester, is the narrative of how these shots are put together with other styles of storytelling combined (but less prevalent). However, my main focus is well executed composites.