Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Thursday, 16 May 2013

Further 'Game' Cleanup

I have worked with Michael Fu on this. He tracked the roto' cleanup, then I animated the roto for this, added another roto for behind the guys shirt, which looked wrong (possibly a light), by cloning the wall behind him and roto'd the guy's shirt and merged that on top.

Here is a quick comparison of plates:



 Before

After

Node Tree:

Wednesday, 15 May 2013

'Game' Cleanup

I began cleanup in Nuke for Jeppe Nielsen's and Alan McIlrath's TBA project 'Game'.

I used the roto paint node and its clone tool in order to first of all touch up gaps in the flooring. I attempted tracking this footage with help from Michael Fu, but this needs to be worked on as it is going haywire.

Before

After - cleaned and artefacts

Node tree.

Thursday, 25 April 2013

Progress as of April 25

The shot lists, prop lists, costume lists, costings lists and to-do lists are underway. The storyboard is being formatted in preparation for taking on set. Meetings, road trips, casting calls and rehearsals are all planned in preparation for the shoot which begins in less than two weeks time.

I have plates for 'GAME' which I have to clean-up, generally treat in Nuke X and composite flaky textures on to. I am going to begin this hopefully as of next week.


I look greatly forward to the final shoot for 'Conjure', but as you can hear, there are many things to prepare for it. new things keep coming to my head. But, it should be so fun.

Everything seems to be running on time, and working with the Jam Collective allows for many people available for contacting, which makes everything I have to do easier.

The plan in regards to more CG is to work with Lina's work in progress of the factory/train station. I want to try test textures, tests passes and composite some test live action elements/pictures within Nuke.

More actual work soon. Sorry, Going Live has taken priority lately...